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by Julie Dunn January 22, 2014

A Story of Sales Gamification, by Morningstar [Video]

Maybe you’re sick of hearing the “whys“  behind, and best practices around, sales gamification. Maybe you just want to hear a real company share a real story about a real gamification experience. If that’s the case, maybe today’s your day. Morningstar‘s sales leadership used gamification to increase demos, sales and Salesforce adoption. And they let us

by Julie Dunn November 8, 2013

“Making It Rain” with Sales Gamification

If you’re a sales leader, you don’t just want to hit your goals; you want to “make it rain.” Unfortunately, more often than not, reality actually looks like this: We started the “Making It Rain” eBook series to share the experiences of sales leaders using sales gamification to actually make those shots — and to

by Julie Dunn October 23, 2013

Sales Team Motivation: It’s All About the Carrots [Video]

After years of managing sales teams, LevelEleven CEO Bob Marsh discovered that it’s all about the carrots — at least when it comes to sales team motivation. Check out this short video to find out what exactly he learned and how it led to the creation of LevelEleven. Or, you can read the transcript: Bob:

by Julie Dunn October 22, 2013

Work Contest Idea: “Cold Calling is Scary!”

What scares your team the most about sales? Is it cold calling? Being told “NO,” or having people hang up in the middle of the conversation call after call can be discouraging. It can push sales reps to the point where they’re scared to make those calls. However, if they have the right mindset, cold

by Julie Dunn September 10, 2013

Announcing Our Latest Round of Funding

Remember the last time we kept a secret? (If the answer’s no, click here.) Well, we did it again. That is, until Alex Williams broke the news via TechCrunch last night. And now, we couldn’t be more thrilled to announce our latest round of funding. Here’s an excerpt from the TechCrunch coverage: LevelEleven Raises $2M

by Julie Dunn July 10, 2013

Gamification to Cut Costs, Promote Engagement and… Save Lives?

Up to 100,000 deaths in the U.S. annually are attributed to hospital-acquired infections, or infections that patients catch between check-in and check-out. The team at the UCSF Benioff Children’s Hospital in San Francisco wants to change that. So they injected gamification into their health system.   The infection-prevention picture In a world where enterprise gamification