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Gamification
There’s all this talk about gamification in the workplace, but is it actually worth the investment? That’s the question many sales leaders are asking. In the 15-minute video recap of the “Gamification in the Workplace” webinar, LevelEleven CEO Bob Marsh discusses the answer. He addresses things like: Common perceptions of gamification and how it actually relates...
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We all know that gamification is a hot word right now, but is it actually working? Many VPs of Sales are trying to figure that out — and LevelEleven surveyed a sampling of about 100 companies using gamification to help them do that. Bob Marsh shares the results in “Gamification and Sales: Is It Working?” on the...
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How do you define a “good” salesperson? Can gamification really change employee behaviors? Why isn’t it enough to just offer commission? These are the types of questions LevelEleven CEO Bob Marsh addressed during the “Gamification Revolution” web show on July 25. Catch his discussion with Gabe Zichermann on all things sales gamification by clicking below. ***
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Up to 100,000 deaths in the U.S. annually are attributed to hospital-acquired infections, or infections that patients catch between check-in and check-out. The team at the UCSF Benioff Children’s Hospital in San Francisco wants to change that. So they injected gamification into their health system.   The infection-prevention picture In a world where enterprise gamification...
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(*Note: Since this post was published, the webinar aired and was recorded. You can watch it here.) Competition in the workplace can provide serious ROI – but your team must remain engaged for that to happen. LevelEleven CEO Bob Marsh will teach you how to ensure that it does in “Run Contests That Salespeople Want...
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Tagg Henderson, co-CEO of BNP Media, discovered Compete while searching for solutions to improve data collection, Salesforce adoption and insight into driving sales. And here’s what happened when he implemented the app: BNP began to realize its six-figure plus annual Salesforce investment, as gamification… Changed rep behavior. BNP’s first competition resulted in a 285% increase in the amount of...
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